It must have been a boon to have grown up studying in an all-girl school. Being a girl felt normal. I wasn't aware of things like Feminism until my last year in high school. I wasn't aware of things like Objectification, Male Gaze and the Glass Ceiling, until these things were given a name.
In ads, a female body would be dismembered, showing only the prized parts--breasts, smooth white underarms or hairless legs. As a kid I never thought much of them, until the teacher explained that dismemberment is one such technique used to reduce a person to her individual parts. The psychological effect of singling out an area of flaw is similar to calling someone pimple-face when she has a pimple--that person could acquire a sense of insecurity, knowing that she isn't up to par with beauty standards.
Meanwhile, I became aware of Male Gaze by studying the scifi and fantasy books I read. Women in many of these books are described to be unbelievably beautiful, with long flowing locks, slender bodies and a veil of mystery. Male Gaze focuses on how men determine how a woman should look.
As for the role of the women in said scifi and fantasy stories? Their roles are tropes--witches, healers, and damsels in distress and of course, princesses. They become the wife of the male hero, or the undying supporter, or the object to be saved.
So a certain Sarkeesian thought about applying feminist critique to games. When I watched her videos, I gotta admit, the portrayal of women in games is very similar to those in the books I've read. They're tropes. They're too often the healer and the nurturer, when they're not the damsel in distress. I have always wished for a different characterization because it was tiring for me, a girl who likes to play games. I don't mind playing the hot macho men I usually crush on, but I would love to have a well rounded female character as well. Lightning from FF XIII doesn't count because she's like a girl version of FFVII's Cloud. And she just sucks. T_T
This isn't to say that women are ALWAYS playing those roles in games. But they often are. Even if there's a female warrior / fighter, she has to be dressed like these:
You'd think a woman would be smart enough to cover up when facing enemies right? But of course, Male Gaze won out and marketed women to be this way because these women probably sell better.
In any case, I still did enjoy playing those games. Despite the weirdly-dressed women, the games are still good. I just wish that critiquing the games won't be taken against "Gamer Girls". The job of feminist critique is to poke holes and look for areas of improvement in gender portrayals. Its shortcoming is that the roles of men are nowhere within its framework. An improvement in the framework might be an inclusion of male tropes as well. But that feels too intellectual for a blog post.
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Sunday, October 19, 2014
There were were "Gamers" and then there were "Gamer Girls"
Labels:
Games,
Sarkeesian
Sunday, September 23, 2012
New Addiction: Guild Wars 2
Well well well, just when I thought I wouldn't be able to find another (good) RPG-type game to play, here comes Guild Wars 2.
It's great! I never liked MMOs, but this one, with its dynamic world events and personal stories, lean more towards traditional RPGs but with a social aspect.
From the moment the character screen opened, the music beckoned. I just knew I was in for a great adventure. I was in denial at first. I didn't want to buy the game because I was gonna play on a macbook pro, which doesn't really have a good video card. I was trying to convince myself that no, the game can't be THAT fun that I should invest not only in a GW2 account but also on a gaming pc.
But lo and behold, two days later I'd bought my own gaming pc and GW2 account and now have a Sylvari warrior to explore the lands with.
Within a week, I became as attached to my Sylvari as I did to the characters from my fave RPGs (Cloud, Tifa, Aerith, Aya, Squall, Rinoa, Ryu, Musashi) just some of the game characters I couldn't let go of for the better part of grade school and high school.
I'll try to get a screencap of my warrior to remember her by just in case I shift to a new character. Bye bye to social life for now :D
It's great! I never liked MMOs, but this one, with its dynamic world events and personal stories, lean more towards traditional RPGs but with a social aspect.
From the moment the character screen opened, the music beckoned. I just knew I was in for a great adventure. I was in denial at first. I didn't want to buy the game because I was gonna play on a macbook pro, which doesn't really have a good video card. I was trying to convince myself that no, the game can't be THAT fun that I should invest not only in a GW2 account but also on a gaming pc.
But lo and behold, two days later I'd bought my own gaming pc and GW2 account and now have a Sylvari warrior to explore the lands with.
Within a week, I became as attached to my Sylvari as I did to the characters from my fave RPGs (Cloud, Tifa, Aerith, Aya, Squall, Rinoa, Ryu, Musashi) just some of the game characters I couldn't let go of for the better part of grade school and high school.
I'll try to get a screencap of my warrior to remember her by just in case I shift to a new character. Bye bye to social life for now :D
Labels:
Games,
Guild Wars 2,
GW2,
PC
Monday, June 4, 2012
The 3rd Birthday
My boyfriend lent me his PSP and PS3 so I could play those games I missed out on in the PSP and PS3 consoles. After Playstation, I haven't really found a game as immersive as Parasite Eve, Xenogears, Breath of Fire 3 - 5 and Final Fantasy 7 to 9.
As someone who enjoys fantasy and sci-fi novels, RPG games were the way for me to feel what it's like to be in their universe. For an hour or two (or more :D ) each day, I got to live as the main character of an amazing story. Final Fantasy, in particular, took my breath away with their superb world building, characterization and fresh plot lines. On the other hand, Parasite Eve took a more scientific approach, pushing the limits of evolutionary possibility. What if our mitochondria rebelled and are actually intelligent creatures just waiting to awaken? Mitochondria, after all, are said to have been independent organelles before it evolved to become a part of the cell structure.
Anywhoo when I played The 3rd Birthday and Final Fantasy XIII, I've noticed the trend these days of game makers putting more effort on breath-taking effects rather than story. They've begun (over)using the usual tropes for mass appeal: Love triangles, sexy girls you can "dress up," outcast characters and most notably, characters with amnesia. I mean come on, it's great that I have to go find out the character's past, but if that's all there is to the story, I think I'll just wiki the synopsis to get things over with. I bet I won't miss much anyway if I don't play the game. Most supporting characters in newer games are also not fleshed out well. In Final Fantasy XIII for instance, you have characters with varying diction and accents, but you don't get much backstory after that. Characters run around shouting Save the World--a world you don't really care to save since you've not been given a chance to know it better/explore.
Leave the arcade games in the arcade. Yeah they're fun, but that's not all there is to it. I hope I get the chance to play a real RPG again, with a real story and a fresh plot.
As someone who enjoys fantasy and sci-fi novels, RPG games were the way for me to feel what it's like to be in their universe. For an hour or two (or more :D ) each day, I got to live as the main character of an amazing story. Final Fantasy, in particular, took my breath away with their superb world building, characterization and fresh plot lines. On the other hand, Parasite Eve took a more scientific approach, pushing the limits of evolutionary possibility. What if our mitochondria rebelled and are actually intelligent creatures just waiting to awaken? Mitochondria, after all, are said to have been independent organelles before it evolved to become a part of the cell structure.
Anywhoo when I played The 3rd Birthday and Final Fantasy XIII, I've noticed the trend these days of game makers putting more effort on breath-taking effects rather than story. They've begun (over)using the usual tropes for mass appeal: Love triangles, sexy girls you can "dress up," outcast characters and most notably, characters with amnesia. I mean come on, it's great that I have to go find out the character's past, but if that's all there is to the story, I think I'll just wiki the synopsis to get things over with. I bet I won't miss much anyway if I don't play the game. Most supporting characters in newer games are also not fleshed out well. In Final Fantasy XIII for instance, you have characters with varying diction and accents, but you don't get much backstory after that. Characters run around shouting Save the World--a world you don't really care to save since you've not been given a chance to know it better/explore.
Leave the arcade games in the arcade. Yeah they're fun, but that's not all there is to it. I hope I get the chance to play a real RPG again, with a real story and a fresh plot.
Labels:
Final Fantasy,
Games,
RPG,
Square Enix,
The 3rd Birthday
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